The End of an Era

Today marked the final day of writing for the Valerious Chronicles. Once I typed the last words for the epilogue of book three, I sat back and couldn’t move for a few minutes. How do you sum up an undertaking which has been such an enormous part of your life?

I am mostly happy. But a part of me is sad, knowing that my time with this saga is at an end. Sure, there is plenty of editing to come, but the main part, the writing, the part of this which is my true passion, is over.

I can’t begin to imagine what it must have felt like for someone like J.K Rowling, when she finished the last line of the Harry Potter series. A sense of achievement yes. But also a sense of loss.

By pure coincidence, as I finished the very last line of book three, my music playlist began to belt out “The Last Goodbye” by Billy Boyd (The final song for the Hobbit Trilogy). It was a fitting moment to mark the last day of an era.

I move now to preparing the book for its release in a few months. But before I begin I’ll make sure to take the time to really appreciate this moment. The Valerious Chronicles have come to an end.

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Review – The Killing Joke by Alan Moore and Brian Bollard

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Batman & the Joker. Enough said. No point in reading any more of this review … But if you do choose to, I would actually suggest you go out and get yourself a copy of The Killing Joke instead, and read that.

I have loved comics for a long time, but for most of that time my allegiance has been to Marvel. You can thank the X-men and Wolverine for that. But in recent years my interest in DC and other publishers has risen (Image, IDW, Dark Horse etc.). I don’t know whether it is due to the Dark Knight films or the Arrow TV show, or whether I am looking for something different, but I have found my recent foray into DC to be enthralling.

The Killing Joke was the most recent graphic novel in my long list of ‘to read’ comics. It is a standalone story, never published as individual comics and created by the legendary Alan Moore (Watchmen, V for Vendetta) and Brian Bollard (Judge Dredd). It truly feels like Batman. It is gritty, dark, and gripping. Everything we have come to expect from the Dark Knight.

What sets this apart from other Batman comics I have read is the emotion. Comics have their own ability to create atmosphere. The merger of text and illustration provides a different insight compared to a regular book or movie. I haven’t read a comic in years which had me stopping at frames to think, “Whoa, intense!”

The Joker is a classic villain. In The Killing Joke he is at his best. His dialogue is terrific. It was a joy to read. Batman really takes a back seat in this and it is a good thing, because this is a story about the Joker. We are provided with the Joker’s backstory. And this is what the graphic novel is about. The turning point which transformed an ordinary man into the Dark Knight’s most famous adversary.

Make sure that you get your hands on the deluxe version in which Brian Bollard has re-coloured each panel to ensure the story is told as it was originally intended. The artwork is immaculate. Every scene draws your attention, making you study the figures and items in the background. I had to read it twice straight away to make sure I didn’t miss anything! That’s how good it is.

I recently read the Dark Knight Returns, consider by most to be the single greatest graphic novel of all time. As great as it was, I enjoyed The Killing Joke more. I actually can’t really flaw it. I was sad when it ended, that is the only thing I can say. I wanted it to keep going. I don’t want to spoil anything but I highly, highly recommend.

Rating 5/5

Image credit: The Killing Joke; Alan Moore and Brian Bollard (Deluxe edition, 2008)

Update on ‘The Fleet of Sinsai’

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It has been a while since I’ve posted on my blog. Rest assured this is only good news for those awaiting the conclusion to the Valerious Chronicles. The last few months have been hectic, but progress has been better than I thought. I am writing the final act of book 3, with five chapters to go.

My initial editing has already begun and Beta reading will commence in Jan/Feb. At this stage I plan to have the final book released In May 2015. The champagne is already in the fridge!

So far I am excited with how The Fleet of Sinsai is shaping up. The last novel in a trilogy is the most difficult, as I need to bring everything together whilst keeping an exciting pace and good narrative flow.

With Christmas rapidly approaching I am looking forward to catching up on my reading. I’m halfway through Royal Assassin by Robin Hobb at the moment and looking to pick up some Brandon Sanderson soon.

Wish everyone a fantastic holiday period full of good food, company and above all good books.

Why Reviews Matter

 

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I had a discussion with a fellow artist not that long ago about why we do what we do. This person was not a writer, but their particular medium of art was also one where reviews are an important part of success. Our lengthy discussion revolved heavily on gaining enjoyment from seeing others appreciating our work.

Afterwards, on the train, I was looking through some of the reviews I have been lucky enough to receive and found myself feeling exhilarated. The profound truth is that though you may make a sale, or have someone download your work for free, you will never truly know whether they liked it or not unless they write you a review.

What is it that drives people to write reviews? I still don’t really know the answer. I know that I have only recently taken to writing reviews and much of that is driven by my own desire to receive reviews. I like to think of it as good fortune. If I give a little out into the world, perhaps I will gain a little back.

A review to an artist is a confirmation that what they are pursuing is worthwhile. That it means something to someone. Even if it is a bad review, we at the very least know that someone read or listened to our work. And we can learn from the criticism. This is the only way we will know as artists, what people like, and what they do not like.

So I encourage you all to take five minutes when you read a good book, listen to a great song, or watch a great film, to write a review. Or even just click a box to give that piece of art a star rating. The artists appreciate it more than you could know.

My Top Picks – Part Three

What are my biggest influences? There are too many to cover in one post. This is part three of my series of posts to show the key books, movies, music and shows that have influenced me, not only as a writer, but as a person.

 

Star Trek:

We are at a point in time where the amount of Star Trek available for consumption is mind blowing. Not only are there five shows and twelve movies, there are comics, video games, board games, card games and books. I began watching Star Trek because of my mum, who was a big fan. It was almost routine for us to sit down and watch the latest episode of Next-Gen or Deep Space Nine and Voyager in later years. As I child I can recall watching Star Trek IV; The Voyage Home, on a monthly basis.

What is it about Star Trek that captivated me so? Firstly it was the individual characters who became a second family. Every new voyage was like going on an adventure with a band of best friends. But the truth of it is that Star Trek appeals to something in human nature. The desire for discovery, and for betterment. The federation is an almost utopian idea. A world where we have shed all of the prejudices and vices of the past. We have rid the world of poverty, of greed, of war. All that is left is a unified civilisation which strives to spread peace throughout the galaxy and learn all that can be learnt.

Despite this we see the crew of the enterprise go through all of the very same drama’s which are present in the world today. However, they are presented to us in conflicts with alien species or new space oddities. Even though the Earth has managed to find lasting peace, we still find war and avarice in the far reaches of space. Star Trek showed me that no matter what, peace is not eternal.

 

Magician by Raymond E. Feist:

Arguably this is the single most influential piece of art in my life. When coming up with a list of things for this series of posts, the first thing to spring to mind was Magician. It is the one book that changed my life. It was one of the first epic fantasy novels I read front to back and I still recall the feelings I felt when turning those pages.

The story of Pug and his journey to become a magician captivated me like no other story ever has. When reading it I recall the sensation that this was what had been missing from my life. It had everything you could ever want. There were battles, an invading alien army, magic, dragons, dwarves and elves, but most of all it had amazing world building and characters.

There is no doubt that my writing in most influenced by the many books set in Midkemia. There is no doubt my characters are influenced by the characters I grew to love from Magician. I have not recommended a book more than this one. I would never hesitate to recommend it. It is, in my opinion, a perfect example of the emotion, excitement and enjoyment that the fantasy genre is capable of. If I were deserted on an island, it is the one book I would want to have with me.

 

To see my other posts in this series click below.

My Top Picks – Part One

My Top Picks – Part Two

A Blast from the Past Revolutionised – HeroQuest

It came with a simple enough comment. We all have nerd vices.

With regard to the majority of my friends, this is a horrendous understatement. Given time and disposable income there are no bounds to the insane projects we will come up with. You could be financing a space empire in Eve Online, writing Fantasy novels, collecting four of every magic the gathering card, wargaming, or trying to own every single Nintendo console in existence (There are a lot more than you would think). We’ve done it all. And like most people our age we have fond memories of the board game HeroQuest.

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We’ve come a long way. So many late nights. So much Mountain Dew.

For those who don’t know, it is essentially Dungeons and Dragons simplified into a board game. It captured the imagination of young nerds across the world and I am safe to say elicits nostalgic sighs from many people who wouldn’t want you to know they played this as kids/teenagers. Just read this fantastic write up from Rock,Paper, Shotgun. It comes with the original TV spot which cannot be missed.

Now, speaking of nerd vices, Davide Rizzo, a prodigiously talented web designer/graphic artist, who also happens to be one of my Beta Readers, has tapped into his memories and created a web based application which allows you to make your own HeroQuest maps with the click of a button. (Note, you need Chrome Browser for it to work properly) For those non tech-savvy people, it may look simple enough, but the time and effort which has gone into this can’t be underestimated.

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Open source and easy to use. What are you waiting for?

The maps can be saved as text files on your computer to be loaded up again via the map creator at any point in time. At this stage the tool is only for map creation and would suit anyone looking to map out a dungeon for an RPG or even a game of HeroQuest if you still have it. The code is Open Source and available on CodePen, which hopefully provides potential for someone else to pick it up and create some working online games with it.

I encourage you all to have a play around with it and admire the work. There are plenty of projects sitting on peoples hard drives which will never be made public. Here is a great example of someone who has taken the effort to create something really outstanding and then shared it with the online community for free use.

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Hmmm, I wonder what’s behind this door… Probably Treasure …

If you are interested in seeing more of Davide’s work you can follow his blog here and see his website here.

 

 

Game Review: Zelda – A Link Between World

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Pre-warning: As a Zelda fan of monumental proportions there may be a slight bias in this review. A Link Between Worlds (LBW) is the first fully exclusive 3DS Zelda title, following on from the 3D remake of, in my opinion the single greatest game of all time, Ocarina of Time. I came into it with high expectations having read multiple positive reviews in the lead up to its release.

It took me a while to find the time to play it, but once I did there was no turning back. A return to the top down style of the original Zelda was welcome. As with Super Mario Land 3D this is the first game for me where I played the entire way with the 3D effect on and turned up to full. I found the level design to really benefit from this and am glad Nintendo are choosing to embrace the 3D in their flagship games.

The storyline in a Zelda game never fails to satisfy. It is the Hero’s journey in its simplest form, each time with a slight twist or variation. LBW is no different. The concept is simple, there is a mirror world to Hyrule, aptly named Lorule. Without spoiling anything, Link ends up forced to save Princes Zelda from the clutches of a crook in Lorule who has turned her into a painting. It kept me interested, but importantly kept the focus on the adventure driven gameplay, which is what the series is about.

The big change in this game is the ability to merge into almost any wall you come into contact with, thanks to a special bracelet you receive early on. Rather than a gimmick, this was worked into every dungeon so that puzzles literally had a new dimension to them. I absolutely loved merging into walls to reach new areas. It somehow felt like every time I was cheating the system, even though I knew the game was designed that way. The art style of Link when he is merged into the wall is also terrific. I was sceptical at first, but once I saw it on my 3DS, I was sold. As for the art of the main game, I couldn’t flaw it. Beautiful and vibrant, well suited for the capabilities of the platform.

The top down gameplay was no different to previous Zelda titles, which, as it isn’t broken, needn’t be fixed. The biggest change to me, which is one that was at the same time refreshing and disappointing (I am still not 100% on how I feel about it), was the item renting system. At the beginning of the game you are introduced to Ravio, a new oddly dressed character who allows you to rent almost all of the items in the game from the outset. This means that no longer will you be collecting the bow, boomerang and hookshot from your dungeons. Now, if you have the cash you can get them all straight away.

At first it is exhilarating to splurge all your rupees and run around with bombs, ice and fire rods and a bow straight away. But once you begin completing the dungeons you start to realise one big thing is missing. The much loved sensation of opening a chest in a dungeon, looking for that brand new item. For me that is one of the things that made Zelda great. And though there is an item in each dungeon. They are more secondary things which did little to keep me excited. To lose the excitement of opening a chest overshadowed for me the new flexibility from the beginning.

It must be noted that I did not realise that each item could be upgraded until the very end of the game. If you start playing this and are collecting the little soft shell crabs as I like to call them, make sure you regularly go back and return them to their mother. You’ll know what I’m talking about when you play. Don’t be a sucker like me and upgrade all your items at the end, when you barely have time to use them.

Overall I felt the game had a good length, I might have liked to have seen a few more mini games and non dungeon areas to explore, but there were plenty of dungeons. No game could ever come close to Ocarina of Time. Skyward Sword on the Wii did a great job of trying and came close. A Link Between Worlds comes up there, just shy of that. A terrific game, well worth every penny, just short of absolute greatness.

Rating 4/5

Recharging

It’s been a little while since I have posted. I have been taking a few long breaths following the crazy weeks that were the launch of The Tyrant’s Onslaught. As much as it was a terrific experience. I needed some time to relax.

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I was lucky enough to spend some time in the Yarra Valley and switch my mind off for a few days. Today I started writing again, chapter 14 of the final novel in the Valerious Chronicles, and it felt great. It reminded me that to create great art your mind needs to be at its best.

I feel that I am back in that space, where I can focus on getting the final book done. I have been taking the time to read some different things, a few comics (Saga is amazing!!) and some horror, which I haven’t read a lot of. It has been a refreshing change.

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Visiting the Melbourne Zoo and Healesville Sanctuary also rekindled my love of animals and reminded me to make sure I get out of the study/office more often to seek inspiration from our furry, slithery and feathered friends.

2014-09-19 12.39.59For now, back to it. Unlike the wombats I can’t sleep all the time. I have a third book to finish!

Review: Assassin’s Apprentice by Robin Hobb

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Fitz! What a character … What a story! I don’t know why it took me so long to start reading Robin Hobb, but I don’t regret it. I don’t regret it because now I have so many of her other books to explore. Assassin’s Apprentice was hands down one of the best fantasy books I have ever read. There we go, review over. No need for any more praise than that. Ok, you aren’t here to read a ten second review. Here are a few more thoughts.

This was a refreshing example of a coming of age story for me. The first person narrative worked extremely well in making you feel like you were watching the story unfold from Fitz’s mind. It kept other characters mysterious and at a distance. It also kept up a good level of suspense. A good page turner for me is a book which constantly leaves you hanging, needing to know more, to unravel more clues. Hobb did this splendidly with Assassin’s apprentice.

The thing I reflect on the most is how much I liked the different characters. Fitz has many mentor figures as well as a few adversaries who are all unique, flawed and well developed. In addition to this his affinity with animals was something which added a real flavour to the book. I always like it when a character has great companions. To have great animal companions, well, it doesn’t get much better than that. Drizzt anyone?

Something I found refreshing was the fact that this was an opening book of a trilogy and did not focus on world changing events. Don’t get me wrong, I am a massive fan of the ‘save the world’ stories. But it was nice to see a first book focus more on the main character’s growth, with some world changing events only hinted at in the background.

Hobb also has a great magic system in place. One which makes it a powerful thing in the world but also dangerous to use. I felt it added that real fantastical element to the tale, but did not overtake the narrative. There were times when I really wanted to hear a little bit more about ‘The Skill’ but I am sure that will come in later novels.  

Now let me come to my favourite part of the book. The Fool. Most fantasy stories have some element of prophecy or destiny in them. The Fool is a character who is mysterious and hints at prophecy, but not in a blatant way. I did not at once feel like he was contrived or merely used to drive the story. I felt like he was a living breathing part of the world. And I can’t wait to find out more about him.

Overall I cannot more highly recommend this book to anyone who has not read it. In fact don’t read any more of this, go out and by Assassin’s Apprentice and start reading!

Rating 5/5